<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Extra challenges :: CoderDojo Python &amp; Pygame</title><link>https://python.coderdojohasselt.be/en/challenges/index.html</link><description>You’ve finished the ten sessions. Here you’ll find classic games to rebuild yourself. No step-by-step guide, just some grip and a starter file. Write the code yourself. How far do you get?
Challenges Snake: Session 5+. Grow as long as you can. Eat fruit, avoid the walls and yourself. Space Invaders: Session 7+. Shoot down the alien formation before they land.</description><generator>Hugo</generator><language>en</language><atom:link href="https://python.coderdojohasselt.be/en/challenges/index.xml" rel="self" type="application/rss+xml"/><item><title>Snake</title><link>https://python.coderdojohasselt.be/en/challenges/01-snake/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://python.coderdojohasselt.be/en/challenges/01-snake/index.html</guid><description>Note Requires: session 5 finished.
The snake moves by itself. You steer it with the arrow keys. Eat a piece of fruit: the snake grows one tile. Hit the wall or yourself: game over.
Getting started Download the starter code and unpack the ZIP. Open main.py in Thonny and click Run. You see an empty grid. The controls and the timing are already there. You fill in the functions nieuw_fruit(), zet_stap() and teken().</description></item><item><title>Space Invaders</title><link>https://python.coderdojohasselt.be/en/challenges/02-space-invaders/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://python.coderdojohasselt.be/en/challenges/02-space-invaders/index.html</guid><description>Note Requires: session 7 finished.
Aliens are lined up in a 4×9 formation. They move back and forth, drop down at every edge and shoot back at random. You have one ship and three lives. Shoot them all down before they land.
Getting started Download the starter code and unpack the ZIP. Open main.py in Thonny and click Run. You see the ship and the alien formation. The controls and the images are already there. You fill in the movement, the shooting and the collisions.</description></item><item><title>Pac-Man</title><link>https://python.coderdojohasselt.be/en/challenges/03-pacman/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://python.coderdojohasselt.be/en/challenges/03-pacman/index.html</guid><description>Note Requires: session 9 finished.
A maze of blue walls. White dots everywhere. Four coloured ghosts coming at you. Eat all the dots to win. Touch a ghost and it’s game over.
Getting started Download the starter code and unpack the ZIP. Open main.py in Thonny and click Run. The maze appears and Pac-Man is ready to go. You add the movement, the collisions and the ghosts.</description></item><item><title>Frogger</title><link>https://python.coderdojohasselt.be/en/challenges/04-frogger/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://python.coderdojohasselt.be/en/challenges/04-frogger/index.html</guid><description>Note Requires: session 5 (Breakout) finished.
A frog wants to reach the other side. For that he has to cross a busy road and a dangerous river. Cars drive in three lanes, logs float on the water. One wrong step and it’s over.
Getting started Download the starter code and unpack the ZIP. Open main.py in Thonny and click Run. You see the playing field, but the frog doesn’t move yet. You fill in the functions.</description></item></channel></rss>