Sessie 8: Cheatsheet

Scrollende achtergrond

scroll_x = 0
speed = 4

# Elke frame:
scroll_x -= speed
if scroll_x <= -WIDTH:
    scroll_x = 0

screen.blit(bg_image, (int(scroll_x), 0))
screen.blit(bg_image, (int(scroll_x) + WIDTH, 0))

Objecten van rechts spawnen

# Obstakel aanmaken (rechts buiten het scherm):
obs = pygame.Rect(WIDTH, random.randint(50, HEIGHT - 100), 30, 80)
obstacles.append(obs)

# Elke frame naar links bewegen:
for obs in obstacles[:]:
    obs.x -= speed
    if obs.x < -obs.width:
        obstacles.remove(obs)

Spawn-timer met USEREVENT

SPAWN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(SPAWN_EVENT, 1500)  # elke 1,5 seconden

for event in pygame.event.get():
    if event.type == SPAWN_EVENT:
        obstacles.append(pygame.Rect(WIDTH, ...))

Levens tekenen

for i in range(lives):
    pygame.draw.rect(screen, RED, (10 + i * 25, 10, 18, 18))

Snelheid schalen

BASE_SPEED = 4
speed = BASE_SPEED + score * 0.1

# Spawn-interval schalen:
interval = max(500, 1800 - score * 30)
pygame.time.set_timer(SPAWN_EVENT, interval)

Botsing met levens

if ship_rect.colliderect(obs):
    obstacles.remove(obs)
    lives -= 1
    if lives <= 0:
        running = False

Game over scherm

# Na de while-loop:
screen.fill(BLACK)
go = font.render("GAME OVER", True, RED)
screen.blit(go, (WIDTH // 2 - go.get_width() // 2, HEIGHT // 2))
pygame.display.flip()
pygame.time.wait(3000)